The World

Tiles & Land

Plots and Tiles

The city is made of individual tiles. Each tile is one plot, and most of what you do happens by clicking a plot: build a bakery, build a Wheat Farm, inspect a rival, or claim an opportunity.

Click any empty buildable tile to open the build panel. A small plus marker appears on empty land you are allowed to build on.

An empty buildable tile selected, with the build panel open showing the plot's zone and customer info
An empty buildable tile selected, with the build panel open showing the plot's zone and customer info

Buildable vs Non-Buildable Land

Not every tile can hold a bakery. The terrain decides:

  • Roads are the arteries of the city. You cannot build on a road tile itself — you build on the land beside it.
  • Forest, mountain, and lake tiles are scenery. You cannot build there at all.
  • Open land near roads is buildable. If a plot is too far from any road, the game tells you it is "too far from roads to build."

So the road grid is what opens up the map: the closer land is to the road network, the more of it you can build on.

If a tile won't let you build, it is either blocked terrain (forest, mountain, lake, road) or simply too far from a road. Look for open land hugging the road grid.

Wheat-Fertile Land

Some of the cheaper outer land is wheat-fertile. These tiles carry a wheat deposit with a richness rating (shown as stars), and instead of a bakery you build a Wheat Farm on them to produce wheat. Richer deposits produce more wheat per cycle.

Wheat farms do not sell bread or earn $BREAD directly — they feed your supply chain. You find wheat-rich tiles by switching the map to the Wheat view, which highlights deposits across the city.