Combat / PvP

Raids

Raids

A raid sends troops from one of your bakeries to an enemy bakery to fight its defenders and steal resources. Pick a target, choose raid, and send a force that includes at least one fighter (Snatcher or Bruiser).

How a raid plays out

  • Your troops travel to the target - they don't arrive instantly. You can watch the movement and even recall it while it's still on the way.
  • On arrival, your attack power is weighed against the defender's troops plus their defensive amenities. The stronger side wins; both sides take casualties based on how lopsided the fight was.
  • If you win, your surviving troops grab unprotected wheat and $BREAD and carry it home. Anything the defender has shielded (see Defense) is safe.

Loot depends on who you bring

Winning isn't enough - you have to be able to carry the loot. Snatchers haul a lot; Bruisers barely carry anything. Send Bruisers to win the fight and Snatchers to bring the goods home. If your survivors have no carry capacity, you leave with nothing.

Raiding costs troops. Even a winning raid usually loses some units, and a raid that's outmatched can lose most of your force for little or no loot. Scout first when you can.

Who you can raid

  • You can't raid your own bakeries, and you can't raid a clanmate (see No Friendly Fire).
  • New players are protected for a while and can't be raided. You also can't raid while you're still in your own protection window.
  • A bakery that was just successfully raided goes behind a temporary shield, so the same victim can't be farmed back-to-back.
  • Computer-run (NPC) bakeries can be raided for practice, but anti-farm limits keep that from being a reliable income source.